Map Pool

Map choice:
Each player will be allow a veto 1 map. First map is determined by elimination.
For example, player 1 removes map A, Then player 2 removes map B;  Etc, etc, until 1 map is left.
Other map choices are loser's pick.
Maps can't be repeated in a match.
Players must turn in replays in order to confirm match victories.

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Map Pool:


Delta Quadrant
Blistering Sands
Steppes of War
Scrap Station
Lost Temple
Metalopolis
Xel'Naga Caverns
Jungle Basin
Shakura's Plateau

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